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More about GreenScreen® for Safer Chemicals

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The value of GreenScreen is that in addition to a comprehensive and detailed evaluation of a chemical's intrinsic human health and environmental hazards, it also provides a standardized and easy-to-understand score to facilitate communication throughout supply chains and within organizations. Since its launch in 2007, GreenScreen has gone through several revisions, and the update to version 1.4 is particularly significant. Icarefone system care for ios devices 5 8 1 1. In response to growing requests from users, we are now providing clear and comprehensive guidance for how to assess the hazards of chemicals, materials, polymers and products.

Steps to Conduct a GreenScreen Assessment

GreenScreen is comprised of three main steps: assess and classify hazards, assign a GreenScreen BenchmarkTM score, and make informed decisions.

Step 1: Assess and Classify Hazards

The first step in assessing and classifying each of the 18 human health and environmental hazard endpoints below is to research and collect data from all relevant sources, including measured data from standardized tests and the scientific literature, hazard information from the GreenScreen Specified Lists, and information derived from models and suitable chemical analogs.

GreenScreen for Safer Chemicals: Hazard Endpoints

Environmental FateEnvironmental Health*Human Health Group 1Human Health Group IIPhysical Hazards
Persistence (P)Acute Aquatic Toxicity (AA)Carcinogenicity (C)Acute Mammalian Toxicity (AT)Reactivity (Rx)
Bioaccumulation (B)Chronic Aquatic Toxicity (CA)Mutagenicity & Genotoxicity (M)Systemic Toxicity & Organ Effects (incl. Immunotoxicity) (ST)Flammability (F)
Reproductive Toxicity (R)Neurotoxicity (N)
Developmental Toxicity (incl. Developmental Neurotoxicity) (D)Sensitization (SnS)
Endocrine Activity (E)Respiratory Sensitization (SnR)
Skin Irritation (IrS)
Eye Irritation (IrE)
*Other ecotoxicity studies when available.

The data and expert judgement are used to classify the hazard level for each of 18 human health and environmental endpoints according to the GreenScreen Hazard Criteria e.g., bioaccumulation hazard criteria below. Hazard levels range from Very High (vH) to Very Low (vL) and a data gap is only assigned after an exhaustive search has been completed and no hazard classification can be made, even using modeling approaches. GreenScreen also includes consideration of feasible and relevant environmental transformation products.

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Once the classifications are made, the assessor assigns a level of confidence for each hazard classification using the GreenScreen Guidance. The result is a GreenScreen hazard summary table; an example shown below. GreenScreen can be used to assess single chemicals or more complex mixtures and polymeric materials.

Step 2: Assign a GreenScreen Benchmarks™ Score

GreenScreen Benchmark™ Scores are unique to GreenScreen and are a major strength of the method as they provide a standardized and straightforward way to compare and communicate about chemical hazards. Each chemical evaluated under GreenScreen is assigned a Benchmark between 1 and 4, with each increasing Benchmark defining progressively safer chemicals. The Benchmark score is determined by analyzing specific combinations of hazard classifications for the 18 endpoints included in GreenScreen. The Benchmark criteria were developed to reflect hazard concerns that have been established by governments nationally and internationally. An important value of GreenScreen is that Benchmark-1, 'Avoid - Chemical of High Concern', clearly defines the criteria for chemicals of high concern to human health and the environment consistent with global regulations like REACH. Benchmark-1 chemicals include: carcinogens, reproductive, developmental and neurodevelopmental toxicants, mutagens, persistent, bioaccumulative and toxic chemicals (PBTs), very persistent and very bioaccumulative chemicals (vPvBs), and endocrine disruptors.

Each hazard classification generated in Step 1 is used in applying the Benchmark Criteria to determine the final Benchmark score. Only certain numbers and types of data gaps are allowed for each Benchmark level, and it is possible that a Benchmark cannot be assigned at all if the data are insufficient. In addition, Benchmark scores can be 'downgraded' if a feasible and relevant environmental transformation product is more toxic than the parent chemical.

Step 3: Make Informed Decisions

GreenScreen is used to support informed decision making about the use of chemicals in products and processes. The Benchmark scores provide a high level indicator and the Hazard Summary Table provides specific information on relevant hazards -- all of which is supported by an in-depth report. All of this supports better decision making and knowledge for product design and development, chemical and material procurement, risk management, workplace safety, and more.

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Once the classifications are made, the assessor assigns a level of confidence for each hazard classification using the GreenScreen Guidance. The result is a GreenScreen hazard summary table; an example shown below. GreenScreen can be used to assess single chemicals or more complex mixtures and polymeric materials.

Step 2: Assign a GreenScreen Benchmarks™ Score

GreenScreen Benchmark™ Scores are unique to GreenScreen and are a major strength of the method as they provide a standardized and straightforward way to compare and communicate about chemical hazards. Each chemical evaluated under GreenScreen is assigned a Benchmark between 1 and 4, with each increasing Benchmark defining progressively safer chemicals. The Benchmark score is determined by analyzing specific combinations of hazard classifications for the 18 endpoints included in GreenScreen. The Benchmark criteria were developed to reflect hazard concerns that have been established by governments nationally and internationally. An important value of GreenScreen is that Benchmark-1, 'Avoid - Chemical of High Concern', clearly defines the criteria for chemicals of high concern to human health and the environment consistent with global regulations like REACH. Benchmark-1 chemicals include: carcinogens, reproductive, developmental and neurodevelopmental toxicants, mutagens, persistent, bioaccumulative and toxic chemicals (PBTs), very persistent and very bioaccumulative chemicals (vPvBs), and endocrine disruptors.

Each hazard classification generated in Step 1 is used in applying the Benchmark Criteria to determine the final Benchmark score. Only certain numbers and types of data gaps are allowed for each Benchmark level, and it is possible that a Benchmark cannot be assigned at all if the data are insufficient. In addition, Benchmark scores can be 'downgraded' if a feasible and relevant environmental transformation product is more toxic than the parent chemical.

Step 3: Make Informed Decisions

GreenScreen is used to support informed decision making about the use of chemicals in products and processes. The Benchmark scores provide a high level indicator and the Hazard Summary Table provides specific information on relevant hazards -- all of which is supported by an in-depth report. All of this supports better decision making and knowledge for product design and development, chemical and material procurement, risk management, workplace safety, and more.

GreenScreen v1.4 (January 2018)

High level changes in Version 1.4 of the GreenScreen® for Safer Chemicals Hazard Assessment Guidance (January 2018).

Chemicals are now addressed in Section I, polymers in Section II and products in Section III.
There are new GreenScreen Hazard Criteria specific to polymers and new GreenScreen Assessment Reporting Templates specific to polymers and products.
Key changes made to terms and definitions relevant to chemicals, polymers and products
Clarifications and updates were also made to the GreenScreen Hazard Criteria for chemicals and to the GreenScreen® List Translator.

Ready to learn more? Download the Guidance and Resources. Or listen to our free one-hour Introduction to GreenScreen online training.

'Need For Speed III: Hot Pursuit' is the first 3D game of my life. When I've seen the game first time, I was extremely amazed because I'd never seen 3D games before. It was in 2000. I can't count hours which I've spent in the Split Screen mode with my cousin. And the music.. it's so awesome, so I'd recorded it on an audio cassette, and listened it hundreds of times.

And now, years later, I had tried to play this game. But the game refused to run on modern hardware. So, I had tried to investigate how to fix it. I had a little carried away by this. As the result I've created an impressive patch. 25000+ lines of assembly code, 150+ days of reverse-engineering and coding, 40 sheets of A4 paper were covered with writing during development, a huge list of changes..

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Hometown in widescreen resolution

Key Features

  • Full widescreen and HD resolutions support. You can easily use resolutions like 1920×1200. Now the game supports all aspect ratios from the 5:4 to 16:9, inclusive 4:3 and 16:10. HUD will be adopted automatically for every aspect ratio.
  • Improved graphics. No more cars with non-rotating wheels, better textures and models for other's cars (original game reduces size of textures even on maximum graphics settings), better graphics in the rear view, etc.
  • New graphics settings: Rear View Detail (High/Medium/Low), Rear View Camera From (In Car Camera/Active Camera, it decreases the blind spot), Fog (On/Off, like in the NFS4), Wide View Angle setting (useful for the widescreen resolutions).
  • Fog effect and light beams support in DirectX 6/7 (they were exclusive effects for the 3dfx Voodoo).
  • Portability. All system settings are loaded from the ini file. No more registry!
  • Compatibility. Most problems with modern Windows were fixed. Full support of multi-core processors. Original game can work properly only on one core. This change dramatically improves performance of the nGlide and the dgVoodoo.
  • Alt+Tab support. You can safely minimize the game when nGlide or dgVoodoo driver is used.
  • Built-in screenshoter. Just press Print Screen key, and a screenshot will be saved into the screenshots subdirectory in the JPG/PNG/BMP format.
  • Improved keyboard support in the menu. Now it is much more consistent. You can also use the Tab and Shift+Tab to switch between elements.
  • Better modding abilities. The game doesn't crash when high-poly cars are used. Also it possible to use huge textures up to 2048×2048 (original limit was 256×256).
  • Optimizations. 10 times faster gameplay loading on modern systems. To skip loading animation just press any key.
  • Bugfixes. More than 200 changes at all!

Screenshots


Before and after: cars have better textures, side mirrors don't disappear


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How to install

  1. Copy FEDATA and GAMEDATA directories from the NFS3 CD to a new empty directory.
  2. Extract contents of the nfs3_modern_patch.7z (1.6MB) into that directory with replacement of files.
  3. Done!

Download a full game bundle

The game is abandonware and you can't buy it anymore. So, I created a full bundle which includes all original cars, all official supported languages, and preinstalled Modern Patch v1.5.3. You can download it using this torrent file. If you wish to update it to the latest Modern Patch, just extract contents of the nfs3_modern_patch.7z into the game directory with replacement of files. Tesla vs lovecraft 1 0 7.

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Find other NFS3 fans for the network games in our Telegram group chat!

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If you are a server, ports 1030 and 9803 have to be accessible from the network, so you have to add the appropriate permit rule in your firewall for the nfs3.exe and configure a port forwarding properly. If you're a client, port forwarding isn't required. If you wish to find someone who wants to play NFS3 with you, join this Telegram group chat.

Plans

Donated:$270.
Status: suspended.

Planned features:

  • [Done]Sharp fonts and other elements in menus on D3D renderers, just like when Glide renderers are used.
  • [Done]The problem with visible black polygons (e.g. near the Old Church) on the DX7 renderer will be solved.
  • [Done]Movies support for the DX8 renderer.
  • [Done]32bpp rendering for movies. Menu will also work in 32bpp video mode and it will look better. Now it works in 16bpp.
  • Simple windowed mode for the DX6/DX7/DX8 renderers. It will be possible to enable it using ini file.
  • Investigation about how to add an ability to restore minimized game when it works in fullscreen mode.
  • Separate 'Frame Size' and 'Frame Cropping' graphics settings instead of the current combined one.
  • Rewriting of the code which uses the mouse cursor in the exclusive mode. The game will use the default system behavior of the mouse cursor. It will solve many small problems with the mouse cursor in this game. For example, your cursor will be able to leave the window of the game (when it works in a window) without pressing any keys. Also it will solve problems with mouse lagging on some computers.
  • Solving of the problems with loading of ghost and replay files from other players (when the other player has a little bit different set of cars in his game).
  • An optional ability to change structure of the game directories using the ini file. It may be useful for modding. It will be more flexible than the install.win from the original versions. For example, you will be able to move all save files to some separate directory (e.g. 'savedata').
  • An optional ability to load a thrash driver from the root directory, as it was in the original version of the game.

These features are planned for the v1.6.1, v1.6.2 and v1.6.3. A beta version is here.





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